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<< backIngame model used in cinematics for World in Conflict.
Software: Modo, Zbrush, Maya and Photoshop. The highres version is rendered in Zbrush.
The ingame models polycount is 6000 triangles and rendered in Modo.
Ingame model used in cinematics for World in Conflict.
Software: Modo, Zbrush, Maya and Photoshop. The highres version is rendered in Zbrush.
The ingame models polycount is 6000 triangles and rendered in Modo.