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<< backCharacter used in cinematics for World in Conflict.
Software: Modo, Zbrush, Maya and Photoshop. The highres version is rendered in Zbrush.
The ingame models polycount is 800 triangles and rendered with only colormaps in Modo.
Character used in cinematics for World in Conflict.
Software: Modo, Zbrush, Maya and Photoshop. The highres version is rendered in Zbrush.
The ingame models polycount is 800 triangles and rendered with only colormaps in Modo.